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Dissipate [Friday Night Magic 2002] Archenemy Schemes

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Dissipate [Friday Night Magic 2002] Archenemy SchemesSet: Friday Night Magic 2002 Type: Instant Rarity: Rare Cost: {1}{U}{U} Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Set: Portal Three Kingdoms Type: Legendary Creature — Human Soldier Rarity: Rare Cost: {3}{U}{U} Horsemanship (This creature can't be blocked except by creatures with horsemanship

"I wrecked your metal guy

Set: Weatherlight Type: Instant Rarity: Rare Cost: {1}{W} Until end of turn

Set: New Phyrexia Type: Instant Rarity: Uncommon Cost: {G/P} ({G/P} can be paid with either {G} or 2 life

Set: Aether Revolt Prerelease Promos Type: Sorcery Rarity: Mythic Cost: {X}{R}{R}{R} Destroy X target artifacts and/or creatures

Set: Gatecrash Promos Type: Creature — Angel Rarity: Rare Cost: {2}{R}{W} Flying

this spell costs {6} less to cast

Set: Revised Edition Type: Enchantment Rarity: Rare Cost: {1}{U} You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield

Set: Legends Type: World Enchantment Rarity: Uncommon Cost: {2}{G}{G} Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn

Set: Planar Chaos Type: Legendary Land Rarity: Rare Each land is a Swamp in addition to its other land types

When the token leaves the battlefield

dreams build their nest with fragments dropped from day's caravan

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