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Root: Core Game Miniatures Games The 2 campaigns cover the

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The 2 campaigns cover the Solomon Islands campaign that lasted from late 1942 to early 1944

Contents include: The Mak Attax Story - Major GMCs - Assorted Crews - New Artifacts - New Rituals - New Archetypes - Four New Magick Schools: Anagram Gematria

Strap in and blast off

and mysterious jungles of the Inner Sea region's easternmost reaches

Baked in you'll find more rule options for all the character classes in the Player's Handbook

Root: Core Game Miniatures Games The 2 campaigns cover theFind adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom. Play as the: Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants. Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime. Eyrie Dynasties: Regain control of the woods while keeping your squabbling court

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